BEIJING, July 14, Changsha, call (both Liu Xie Bin) to revitalize the original animation, games to promote health as the theme of "2011 Changsha International Animation Game Show" exhibition opening 14 in Hunan Province. Exhibition brings together 17 domestic provinces and cities in 155 games animation companies, animation companies in Japan more attractive to the tour participants.
This exhibition game animation by the Hunan Association of State (Hunan) Animation Game Industry jointly organized by other units, adhering to the "hand game animation, Huan move the city" concept to "help Changsha, China to create original animation capital" as the goal, focus on originality, for the international efforts to create animation of the event, industry platform for the city of festivals, public holiday.
The four-day festival, during which the national comic contest original works, comic book-signing will live, G Changsha League qualifying game baby (Showgirl) trials, Moca animation flash show and other activities will bring a whole people in Changsha Carnival City Carnival animation game, more diffuse impression COSPLAY Invitational splendid performance, the audience can see the selection of the province's universities and community groups to stage an excellent team in the form of dress interpretation of the essence of anime culture.
"China's original animation pioneer," said the animation business by virtue of home advantage in Changsha, the exhibition occupies a prominent position. Hunan Association He Mengfan animation game introduction, Changsha, animation and game industry started in the 1990s, created a precedent for Chinese original animation. Up to now, the basic form of the R & D, production, distribution, broadcast, development of derivative products such as relatively complete industrial system, and has many well-known brand image of the original animation. In recent years, seeking sustainable development, Changsha animation industry is undergoing a transformation from quantity to quality upgrading, Changsha animation companies began to focus on build quality, focusing on the extension of industrial chain and increase the coverage of the age of animation products, greater emphasis on resource integration, improve the overall competitiveness.
Exhibition on Japan-China Federation of exhibition eye-catching animation industry. Japan-China Federation of animation industry Masato Ota introduced, they are to promote exchanges and cooperation between Japan and the animation industry a long-term, normalized and set up an international exchange organization. The exhibition, in hopes of Japanese animation for the exchange and cooperation to build a platform to help more Chinese animation to go out. Complete
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